Happy National Video Game Day!

Happy National Video Game Day! Thankfully, this appears to be more of a cultural phenomenon with unknown origins and no apparent official status, but it is a good reason to take a look at video games:

According to the study Zero to Six: Electronic Media in the Lives of Infants, Toddlers and Preschoolers conducted by the Kaiser Family Foundation and the Children’s Digital Media Centers, children aged 0-6 spend as much time with television, computers and video games as they do outside. Parents have a generally positive attitude about the educational value of these media., with about half considering educational television and videos “very important” to a child’s intellectual development.

Video games are a newer medium without as much research into them as television, however the research available indicates a link between violent video games and aggression in children. The connection only makes sense.

However, studies by psychologists such as Douglas Gentile, PhD, and Craig Anderson, PhD, indicate it is likely that violent video games may have even stronger effects on children’s aggression because (1) the games are highly engaging and interactive, (2) the games reward violent behavior, and because (3) children repeat these behaviors over and over as they play (Gentile & Anderson, 2003). Psychologists know that each of these help learning - active involvement improves learning, rewards increase learning, and repeating something over and over increases learning. Psychology Matters

But the videos and video games we use are educational, right? Tigger’s Honey Hunt surely will not cause any adverse effects on children. After all, there is some recent research indicating that video games promote learning, likely for the very reasons mentioned by Psychology Matters.

The UK study concluded that simulation and adventure games–such as Sim City and RollerCoaster Tycoon, where players create societies or build theme parks, developed children’s strategic thinking and planning skills. BBC News

I have never doubted that there might be some educational benefit to television and video games. It is a powerful medium for conveying images and feelings. And while some may provide some benefit in some areas, I question at what cost. What we know about brain development emphasizes the need for children to concretely explore their world, not manipulate images on a screen. Teenagers playing Sim City with a group of friends does not concern me as much as children ages zero to six spending this amount of time in front of a monitor or television screen. But there is even more research to consider before incorporating video games into curriculum:

The tendency to lose control is not due to children absorbing the aggression involved in the computer game itself, as previous researchers have suggested, but rather to the damage done by stunting the developing mind.

Using the most sophisticated technology available, the level of brain activity was measured in hundreds of teenagers playing a Nintendo game and compared to the brain scans of other students doing a simple, repetitive arithmetical exercise. To the surprise of brain-mapping expert Professor Ryuta Kawashima and his team at Tohoku University in Japan, it was found that the computer game only stimulated activity in the parts of the brain associated with vision and movement…

…The students who played computer games were halting the process of brain development and affecting their ability to control potentially anti-social elements of their behaviour. Guardian Unlimited

How we learn can be as important as what we learn. What we learn, we use in varying ways. But how we learn shapes our minds and how we respond to the world around us.

And since I trust most of you will not be spending the day organizing video game tournaments, take some time to explore the Carnival of Education to discuss how young minds are being formed in and out of the classroom.

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5 Comments

  1. Shawna, September 13, 2007:

    Interesting!

    I have been doing a lot of reading/research on brain development in regards to ADHD and have found some related and interesting facts about a lack of physical and unstructured play at this age being a possible contributor as of late; coincidentally, videos and gaming have increased during the same period that the rate of ADHD has in this country and during the same time that unstructured play is being removed from our children’s environments and daily lives in school and in our communities.

    Maybe I am seeing a connection from too much reading, but I do find it interesting.

  2. Dana, September 13, 2007:

    I agree…there does at least seem to be a correlation. There is so much data becoming available that it seems that we would be careful about increasing the use of video games, even the educational ones.

  3. Shushan, September 13, 2007:

    The type and genres of gaming have different affects on thought processes and character than reflex-dependent FPS games.

    Adventure games, puzzles, and Sims promote logical thought, expectation of consequences etc.

    Games that ask you to think awake the tendency toward critical thinking of the materials, which offsets the passive acceptance of unsavory bits in regular tv & movies. Even FPS can be better then than bad tv, because you will think about what you do. Of course, you have covered the negative side of this already- bad games will result in children repetitively making bad choices, which is likely to bleed over into other choices.

    & all video games (as well as video documentaries) still promote visual-based learning, probably at the expense of other mental developments. Several good studies on that - which I covered in this older blog
    http://shushan37.blogspot.com/2005/09/mind-is-terrible-thing-to-overcrowd.html

  4. Dana, September 13, 2007:

    Shushan, they can and I don’t argue with that. But there are a lot of people who see “educational” on the description and think it is good for their children to be playing these games…starting in infancy with moderated keyboards for the computer and special controllers for the video games that run through the television.

    I think it is overkill and there are going to be more unintended consequences.

  5. play archade games, June 13, 2008:

    i have read some article about video games. well study show that it can help children think analytical and develop their minds.. is it true?

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